Not +1 Swords
Ok, so I've noted that I don't want players to treat magical items as fungible bonuses. I'd like each item to be treated as a unique, individual item with a story. After all, it takes a spell caster of significant power an equally significant amount of resources to create permanent magic. Such items shouldn't be treated like something from the dollar store. To help with this, I did make some tables to assist in brain-storming the story of the item. However, that's just fluff and isn't immediately useful to the players. Fine for me as the DM, but the game isn't about me and my little stories, it is about the player's actions and the story they make. My role is to give them something to work with. So I've tried to add small but interesting powers that fit with the item's context. This post is also in response to Bat's request that I post some items with history as we discussed in his post of the spell "Decipher History." One ...