Why don't wizards rule your campain world?
Why don’t wizards rule the world? Why don’t unscrupulous members of the class that can scry to determine when their opponents are at their weakest and then teleport to destroy them, assume political power? Sure, there is some exaggeration to this depending upon your preferred set of crib sheets, unspoken assumptions and thumbed volumes (aka the rules). Ars Magica is one of the few that takes this fairly seriously. But how many campaign worlds, especially of the faux medieval type, fail to provide an answer to this question? It’s on my list of standard questions when evaluating campaign worlds. Jeff asks “who is the mightiest wizard in the land?” I wonder, “and how come he hasn’t decided that the crown on the king should be his?” I mean, there’s enough gold and gems in that gaudy thing for a buttload of spell components even if you’re not looking for an upgrade in headgear. So, for my upcoming campaign, here’s my answer: The Edic...