Old School Dislikes
Elrad of Back to the Dungeon asks 3 questions about what we like and dislike about "Old School Games" (tm). Avoiding the question of "what is an old school game?" and including Castles and Crusades and Dungeon Crawl Classics to Hackmaster even, I thought this was good for discussion. Back in the day, each table had it's own house rules, the way that DM and group interpreted and molded the game to their campaign. One of the cool things about the OSR (as opposed to most games of 4th and 3.x) is how we're returning to that. We have an embarrassment of riches of old school game systems. One of the advantages of so many variations, covers if you will, riffed off of the D&D base is that we can pretty much mix and match, cut and paste, and agglutinate a set of rules from our prolific diversity. Here I've expanded some of my answers to Elrad's questions. So what are some of the features of different Old School Games and their clones that y...