Posts

The Trouble With Lairs

Lairs are distinguished from megadungeons in that they are the abode of one singular organized body. Key thing here is that many players aren't used to fighting something organized. Many of the PCs around my version of Yggsburgh have had their worst runs when invading lairs. Whether the lair was the Pod Caverns of the Sinister Shroom or my own 'Kobolds of Ever Winter', they've had runs against lairs that should have ended adventuring careers, even for those that survived. Many of these runs were losing propositions, where they used up in supplies and expendables many times what they were able to pull out of the dungeon. Sometimes you 'eat the barr' and sometimes... It's the kinda thing that aught to drive them to find megadungeon type environments where there is more exploitable chaos. And that's why I run sandboxes, so they can choose their preferred level of risk and reward. I shouldn't be too harsh on my players in this post....

What Would Cugel Do? Why worry about the cost of Continual Light?

"What would Cugel do?" is the one of the better questions to ask if you're wondering what your players will do on any given session. If you haven't read Jack Vance's Dying Earth , then go do so because it's better than anything you'll read on the internet today. This blog will still be here, unless I sign up with google+ or something. So, imagine if Cugel the irredeemable rogue was somehow able to cast the 2nd or 3rd level spell, Continual Light. In Dying Earth, no doubt he'd still find a way to hang himself. Conversely, "what would happen to Cugel" is not a bad question to ask if you're the DM facing some Cugel-minded players (the best kind.) As I understand the standard old school frame that I use in the games I run, the player characters are a sieve through which gold flows. The PCs risk life, limb and soul for wealth and power only to lose it trying to gain more or via training, carousing, and a insatiable need to upgrade or re...

Faction Connections in a Megadungeon

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Yes, I do indeed have a blog and have content to post! I spend more time running games and playing them than I do blogging and commenting, though I have wasted time on that recently. To make amends, I offer something constructive to the blogosphere: a blatant rip of Zak's NPC connection diagram from his excellent Vornheim the Complete City Kit . It's a common trope that the population of megadungeons are divided into factions involved in a byzantine web of interconnected rivalries and alliances. This is necessary since otherwise the megadungeon inhabitants would react to the external threat of the PCs with united force, and there would be no rational for open by-ways allowing freedom of movement necessary for player choice. The PCs explore the megadungeon and are primed to take advantage of the splits to divide and conquer. Giving these relations substance allows for roleplaying and negotiation as a player choice. The tribes in Caverns of Thracia, the factions w...

My cat reviews Weird Fantasy Roleplaying

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That's Oso, my 13 year-old fur ball purring machine, expressing his opinion on Lamentations of the Flame Princess - Weird Fantasy Roleplaying. He likes it. 4 out of 4 mice. I think it is pretty kick ass myself, but right now my gaming time needs to be spent reading A1 Slave Pits of the Undercity which I've never run or played in before. Turns out my friends conned me into DMing for the mini tournament he's running. Rest assured, both Oso and I will express ourselves in more detail.

Puget Sound Mini-Con/Tournament Module

One of the gamers in our group is hosting a tournament at his house a drive south east of Seattle on Saturday, August 28, starting at 2:00PM If you are in the area and read this blog - send me an email at redbeard dot seattle on gmail. Here's the text used in the invite: You are invited to the 2nd Annual Old school RPG/BBQ summer party! I will be providing a 1/4 barrel of micro-beer, polish dogs, chips, and some soda. We will be looking to get enough players together to play 1e AD&D , with 2 DMs, and playing a tournament style game of the TSR module A1 Slave Pits of the Undercity. Pre-gen characters will be provided. All you need to bring is your dice, imagination, and anything different or additional you want to eat or drink. While I prefer sandbox campaigns to tournament modules, I dig getting inspired by seeing how other folks play and DM. Plus it should be an opportunity for a bit of a blow out, gaming wise. Odd things happen when game for over five hours, odd, fun things...

Universal Mechanical Precautions

There have been a number of blog posts lately on universal mechanics. If I may, I'd like to present some guidelines to follow BEFORE you tell your players to roll. Now, I'm a fan of universal mechanics and feel they're one thing from latter permutations of DnD to import into old school play. However, a universal mechanic has some pitfalls. I say this as a DM that has played those latter permutations and is now running a game that harkens back to old school ways. I try to challenge the players, not just the characters. As a DM, I like the convenience and freedom of deciding how difficult a task is and having a framework to place that in. The essential elements of the framework are a scale of difficulties (including opposed checks) and measurement of character ability. During play this means that I can concentrate on creating, listening and adjudicating without pausing the game to look up a rule. The players also don't need to be confused unduly and have some expec...

Elves and Men

James of Grognardia posted his campaign's take on demihumans and how they are different than humans with different stats and an ego problem. Below is my own take that we've used in our Greyhawk/Yggsburgh/Zagyg campaign. I surrendered to how players would play elves et al as humans with different stat bonuses, but wanted a rational for why demihuman communities and npcs would be different and separate from the mostly human setting, for tension to exist between isolationist elves and expansionist human nations. Each player with an elf or gnome would get a copy of this although it is written from the elf perspective. If I was to rewrite it I would make it more concise. If DM prepared setting material is over a page you run risks of making the campaign for the DM's self indulgence and not about the player's actions. Players won't read or remember more than a page anyway. A player's advice to me some campaigns ago: 'you've got a great campaign, but you...