Posts

Showing posts with the label houserules

Pondering: Getting to the Good Parts in a Megadungeon

Image
Thinking out loud:  suppose you’ve got an episodic megadungeon campaign.     Each session, the group picks a location in the megadungeon to explore.   Sometimes these locations are already deep within the dungeon.   Now, a well-designed megadungeon has multiple entrances, some of which provide ready access to deeper parts.   But what if those entrances haven’t been found yet?   Reality impedes our gaming quite enough – how much time do we spend just “getting to the good parts”?    I'm pondering a game mechanic - whether a random roll, skill check or something more or less involved that can shorten that process.  I haven't made one yet, but I'm putting this out here for feedback. Some groups may spend precious game time working through the map (newly restocked as a megadungeon should) attempting to avoid encounters.   Other games or groups may just hand wave away this difficulty and start play deep within the dungeon. ...

Resting and Encumbrance: Resource Management In My Old School-ified 5th Edition

Image
Resource Management is one of the pillars of what I consider to be Old School role playing.   One of the limits on your resources is the encumbrance system of your game.   Especially in a game where the majority of your experience is derived from treasure recovered, there’s a balancing act for the player to manage of how much equipment, how many supplies, and how much treasure they can carry.   One of the key resource mechanics in 5 th edition is resting, by which character abilities recharge and hit points (always an abstract measure of stamina) can be recovered.   In order to really make this matter to 5 th edition players, consumption of supplies must be a part of the rest mechanic.   So I have a house rule that rations and water must be consumed in order to get the benefits of a rest. Encumbrance Many original games and most new style games have encumbrance systems that don’t get used at the table, so you need a simple and quick system. ...