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Showing posts with the label monsters

Dormant Ooze

Often, an ooze can go for a very long time between meals. When faced with prospects of starvation, some oozes adapted a dormant stage – and of those, a better survival trait was a mimicing dormant stage. The ooze goes dormant and assumes the characteristics of the surface it is on. Like a bacteria spore, it can last nearly indefinitely in this state. How long has it been since anyone has disturbed this tomb? But once disturbed by movement near or upon it, the ooze begins to awake from its dormant state. Allow 1-3 rounds of disturbance to rouse the ooze. Then in a progression of 4 rounds, the ooze returns to its normal state. So, it goes like this: The dormant ooze at the bottom of the pit appears to be the same material as the stone floor beneath. Landing on it, the ooze is as hard as the stone the players were expecting. But then it wakes up. In the first round, one character or two (the dwarf's stonecraft in this example) may notice that the the floor shifted ...

The Zobo Bird

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Another in a series of posts of monsters inspired by Amazing Monsters: Verses to Thrill and Chill a wonderful collection of whimsical monster verses. This is definitely in my Appendix N. I'd like more whimsy in the game, and I'd especially like a more different 'fey'; something more Midsummer Nights Dream or folk tale like than simply invisible pixies with darts. They'll be there too, for sure. One of my few disappointments in the Yggsburgh hardback was the 'Wychwood' encounters which amounted to little more than wood elves, satyrs and centaurs. All of these creatures could be all too easily interpreted as bags of hit dice with no mystery whatsoever; by the book that's pretty much all they are. I'll certainly be following Mandragora as he's already done real research into all this. So, here it is: The Zobo Bird Do you think we skip, Do you think we hop, Do you think we flip, Do you think we flop, Do you think we trip This fearful measure An...

The Bogus Boo

The bogus boo is a creature who comes out at night, and why? He likes the air, he likes to scare the nervous passer-by! He has two wings - pathetic things - with which he cannot fly. His tusks are fierce, yet could not pierce the softest butterfly. He has two ears , but what he hears is very faint and small. And with his claws on his four paws he cannot scratch at all. He looks too wise with his owl eyes, his aspects grim and ghoulish. But truth to tell, he sees not well and is distinctly foolish. The bogus boo - what can he do, but huffle in the dark? So don't take fright: he has no bite, and very little bark! by James Reeves Frequency: Rare No. Appearing: 1, possibly 2 (mated pair) Armor Class: 8 (1E) 12 (C&C) Move: 20" Hit Dice: 2 % in Lair: 50 % Treasure Type: See below No. of Attacks: 2 Damage/Attack: 1-2 Special Attacks: Surprise, Fright, Mistaken Identity Special Defenses: Dark Vision Magic Resistance: Standard Intelligence: Low Saves: P (C&C) Alignment: Neu...