Resting and Encumbrance: Resource Management In My Old School-ified 5th Edition
Resource Management is one of the pillars of what I consider to be Old School role playing. One of the limits on your resources is the encumbrance system of your game. Especially in a game where the majority of your experience is derived from treasure recovered, there’s a balancing act for the player to manage of how much equipment, how many supplies, and how much treasure they can carry. One of the key resource mechanics in 5 th edition is resting, by which character abilities recharge and hit points (always an abstract measure of stamina) can be recovered. In order to really make this matter to 5 th edition players, consumption of supplies must be a part of the rest mechanic. So I have a house rule that rations and water must be consumed in order to get the benefits of a rest. Encumbrance Many original games and most new style games have encumbrance systems that don’t get used at the table, so you need a simple and quick system. ...