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Showing posts from February, 2013

A Traveller Campaign: DM ADD

The sandbox co-DMed Castles and Crusades game continues.  With school I'm not there every week, but the game goes on.  I'm also playing in a bi-weekly Hackmaster game, thankfully not DMing on that one. But a buddy bugged me about running a Traveller game.  What the hell?  Why would he do that to me?  Not that I've never done that to him (twice, for the record).  But then I couldn't get it out of my head until I'd written 3 pages on it. Here's the first, the overall setting "What has the Galaxy gone up to now?"  If I get around to it, I've got campaign assumptions, and a page on initial location and characters and a bit on some initial hooks. The big question: does this make you want to get out 2d6 and a sheet of paper and roll for survival?  Or yawn at all the tropes? * The Directorate is over.   It’s done.   Its fuel tanks are empty and its lost and adrift.   Ain’t no refueling this sucker. It wasn’t the Free Federation of Plane